Mirror influences in Maya rigs
TLDR version: if you’re building animation or rigging tools for Maya, and you’re interested in ways how people setup rigs to map their left and right joints, here’s a summary of various ways spotted in the wild.
One thing I wanted to fix for quite a while in ngSkinTools is how left side influences are matched to corresponding right side influences and vice versa. Standard Maya weight mirroring tools simply match by joint position, so I felt pretty good about also giving the option to match by name: if you have L_clavicle and R_clavicle, you just say “I’m using L_, R_ as prefixes”, ngSkinTools drops these prefixes and finds two joints named as “clavicle”.
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